#this file is run every turn, using a different subrotine each time.
#the first turn, :0 is run; the second turn :1 is run, and so on.
#Turns :0 through :29 can be listed, after which they repeat.
#This is meant to provide hp and ep recovery.
#Events every 10, 5, 3, 2, and 1 turns work well.
#:0, 10, 20 will activate every 10 turns,
#:0, 5, 10, 15, 20, 25 every 5, and
#:0, 3, 6, 9, 12, 15, 18, 21, 24, 27 every 3.

:0, 5, 10, 15, 20, 25
if stat level > 0 | give hp 1 | pass
if stat level > 2 | give hp 1 | pass
if stat level > 4 | give ep 1 | pass
give hp 2

:0, 6, 12, 18, 24
if stat level > 1 | give ep 1 | pass
if stat level > 3 | give ep 1 | pass
if stat level > 5 | give hp 1 | pass
give ep 1

:1, 4, 7, 10, 13, 16, 19, 22, 25, 28
if stat level > 6 | give hp 1 | pass

:2, 5, 8, 11, 14, 17, 10, 23, 26, 29
if stat level > 7 | give ep 1 | pass